There were 200,000 active virtual reality users in 2014. 2017
saw an exponential growth trajectory to 90 million active users. If you look at
the growth chart of VR industry its apparent that exciting times lie ahead.
Virtual reality software industry has gone from $129 million
in 2015 to a projected $2.57 billion industry in 2018.
The entire VR industry is projected to be worth $5.2 billion
in 2018, and $45 billion by 2025 - up from a measly $90 million in 2014.
The future of VR is nothing short of exciting. Here is a
glimpse of the virtual reality industry beyond 2018.
1. Evolution of 360 degree videos.
In 2017, 360° videos received higher engagement than regular
videos. This data was gathered from more than 1000 campaigns based on video
completions and clicks. The study found that content quality is increasing
every year and brands from all verticals are employing 360° videos
Big organizations that have used VR and 360° videos include
NASA, Microsoft, IBM, Honda and Ford.
Youtube has a dedicated 360°
videos channel with 3 million subscribers.
360° videos are getting even more immersive with the advent
of new hardware such as HEAR360 which
introduces an 8ball “omni-binaural” microphone that captures 360 degrees of
audio by using 8 omnidirectional microphones leading to a more immersive audio
experience.
This has great potential for Virtual Reality training
especially where auditory cues are important.
Year 2018 and beyond will see VR and XR technologies finding
their way into training from all disciplines. VR can make certain training
scenarios possible which are difficult, impractical, costly or dangerous to
replicate in real life thereby limiting the practice a learner can undertake.
With VR slated to becoming a staple training tool with cost of hardware decreasing
and more mobile VR headsets entering the foray Virtual Reality in training is
set to be employed by all verticals ranging from healthcare, construction,
engineering and architecture.
Both Oculus and HTC Vive have have managed to reduce the cost
of their hardware by $200. More cheaper and mobile VR hardware can be expected
beyond 2018. Apart from that, more powerful and next generation VR headsets
like the Vive Pro and make VR experience more immersive with heir increased
display resolution and less perceivable pixels. This will make VR more
affordable by training institutions for mass adoption.
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