Humans have been using stories to pass on culture and
knowledge to the next generation for thousands of years. Stories have also been
used as a means of an escape – to transform the listener to far and distant
lands – imaginary or real. Stories have been used to motivate and evoke
emotions and also to impart life lessons and educating the listener.
Since the advent of digital technologies, humans have
utilized multimedia to enhance the experience of storytelling. We go to great
lengths to immerse ourselves into the fantasy. However, our brains are never
quite convinced that we are part of the experience. The sense of presence that
we are part of the experience rather than a third-party observer can never be
truly achieved. This also prohibits from multiple people sharing the same story
in a uniform manner.
Image Courtesy: greentechmedia.com |
This is all set to change with the advent of immersive
technologies such as Virtual Reality and Augmented Reality.
Virtual Reality (VR) is a technology that allows us to feel
the sense of presence. Conventional methods of communication and storytelling
did not trick the brain into thinking that its part of the experience. There
was always a disconnect. However, Virtual Reality can truly trick the brain
into believing that we are present in the experience - sometimes to the extent
that people feel joy, terror or sickness.
This sense of presence has many applications. It can be used
for training and education, engineering, science, history, law enforcement,
retail and entertainment to name a few. There is virtually no industry that
cannot stand to benefit from the developments in the virtual reality
technology.
Another counterpart of Virtual Reality is Augmented Reality
or AR for short. AR does not aim to replace a user’s reality with a synthetic
one, instead it strives to improve it by adding contextual information within
the field of view of the user. This can serve to guide the user, provide
contextual information without losing sight. It would be helpful for example,
to be able to see the map and the road at the same time, therefore not having
to get distracted while driving.
Further developments aim to combine Virtual Reality and
Augmented Reality into what is known as Mixed Reality (MR) where real objects can
be detected and placed in a virtual world. This will give a physical
underpinning to VR and will allow users to interact with the virtual world in
ways never before possible. Together, AR, VR and MR are called XR for short.
The Augmented Reality and Virtual Reality both create pleasing immersive experiences for the users. The main difference lies in the severity of immersive experience. The users need a viewer/goggle to experience ‘Virtual Reality’. Nice and informative post.
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